Wednesday, July 27, 2016

Details to be had

Hello all. Amidst all the other things Im up to, I took a couple of days to work on a couple mechs I picked up from Thor .
Now these are 3d printed(duh) in abs plastic, like most home based printers, and like always, these prints can be very rough to the touch. They need putty and sanding and primer and sanding to get them at least sort of smooth. There are other tricks for smoothing abs and pla plastics but I havnt used them yet.  Also, occasionally the layers can split. I find a liberal dose of methylene chloride(basically Ambroid pro-weld) and a clamp works wonders for that issue.
Next issue with these printed mech, certain details arent there. I would imagine these missing details are painted on skin for the game meshes which get lost when you are printing the geometry. Just because theres an X on that mech doesnt mean the X will print. SO, that means I have to add an X. Or whatever. 
So with these next few pics you can see where Ive adding missing details.
 The Firestarter Im building as my Fav in the game, with 7 small pulse lasers. Also to come will be 2 AMS pods on his shoulders.
 Here you can see the "bumper rails" that needed to be added. Ive seen others,( Simon) do this using brass but I can weld for shit, so styrene rod for me.
 A few tiny Wave option parts come in handy.
 Next, my Jagermech. "Boom Stick".  He's packing 2 AC 20's and 2 medium lasers.  I had to carefully remove the  gun barrels that were there, and build 2 new big barrels to better match the in game versions.
 And again more detail plates here and there.  Ive run out of styrene rod so I havnt made his bumper rails yet. Then the primer and paint.
 Next to get a detail pass, the Crab.
 Oh and I painted the girders on my Mech Bay but they came out way too dark. So, off to the LHS to buy more paint!
Thanx for looking guys!

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